![]() ![]() ![]() The glabro form is a big, hunched, and hairy human.Being homid is great for using tools, communicating, and handling most of the interactions of the modern world. The homid form is indistinguishable from non-Garou to most non-supernatural methods of detection. The homid form is the form similar to that of a regular human, and is the natural form of most Garou tonight.The Garou have five forms, each suited to specific activities. Werewolves are shapeshifters, and while many myths depict them as having three forms - human, wolf, and hybrid - the reality of the Garou in Werewolf is in fact more substantial. Indeed, some Garou lean into the Rage and monstrosity of being a werewolf… but they haven’t exactly advanced Gaia’s cause, and may in fact be working against her. If the tribes disagree on what needs to be done for Gaia’s sake, and the auspices disagree on how best to effect it, it becomes all the more complicated once each Garou has both of those callings to answer as well as the inherent Rage, spirituality, and monstrosity of being a werewolf. It also shows part of the reason that the Garou Nation is in such a dire state tonight. Now add a Red Talon ahroun to the mix, and you have three werewolves who have differences in who the real enemy even is, let alone how to tear them asunder. One expects a Bone Gnawer ragabash and a Silver Fang galliard to have two different perspectives, certainly, but think about how differently a Glass Walker ahroun and a Child of Gaia ahroun see things. The combinations of what you do and how you do it, when layered with the individual personality choices of the player, make for a million and one different combinations.Įven in just game terms alone, it’s a big matrix. Where the relationship between tribe and auspice shines is in the vast diversity of werewolf characters who emerge from it. You might enjoy an austere, judgmental philodox, or a compassionate philodox whose anger nevertheless sometimes (often…) gets the better of them. You may favor a caustic, mocking ragabash or a witty, stylish one you might gravitate toward a headstrong, bellicose ahroun or a more strategic ahroun who favors a considered, critical strike. The role of the ahroun is that of the warrior, to take the challenge to the enemy and meet them head on or otherwise, delivering to that enemy their deserved fate.Īnd even within that “how,” there’s tremendous room to define your werewolf’s personal style.The role of the galliard is to promote the legends of the werewolves, singing the songs of bygone comrades and tonight’s champions of the Garou, inspiring the legends to come.The role of the philodox is to preserve and interpret the ways and customs of werewolves, to arbitrate and render judgment based on the (largely oral) history of the Garou.The role of the theurge is that of a mystic, to develop an expertise in matters of the Umbra and relationships with the spirits.The role of the ragabash is to question authority, challenge unexamined tradition, and even mock that which is worthy of derision - a highly subjective topic.It’s just a matter of whether or not this is your werewolf’s preferred methodology.) As with things like tribe or even Vampire clans, auspice is at once a “container” for how you want to play, but also an indicator of role among the society of the Garou, such as it is. ![]() It’s a different set of verbs, but those verbs reflect your approach - do you do it with guile and stealth? Through congress with spirits? Or by tearing off heads and ripping off faces as the default? (To be clear, there’s always a risk of tearing off heads and ripping off faces. In game terms, if your tribe is what you do, your auspice is how you do it. Every Garou (well, every Garou who’s a player’s character, and most Garou antagonists, too) has a tribe and an auspice. In the game world itself, a werewolf’s auspice - their moon-sign - confers both advantages and expectations. Similarly, most Garou believe that Luna, the spirit of the moon and sister to Gaia, grants her favor when one experiences their First Change. Most Garou believe that the fact that they are werewolves is bestowed by Gaia, the spirit of the world itself, while one pledges to a Patron Spirit as an expression of tribe. Werewolves have an extensive relationship with the spirit world.
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